Neurowars, Advance Wars but with neuro stuff, a turn based tactics game where you gain buffs based on who are on the field, have unlocks based on survivors during flashback levels and destroy enemies with the swarm.

(Important, dont block the grey tiles with no lava lamps, enemies spawn from there,  "clear the map" missions you need to kill the entire enemy force, this involves the enemies in spawn waves. if you block them you will soft lock your game)

-No sound

Special Mechanic -Read before playing-

-Levels are separated by time, it has the date on the level, "flashback" levels affect your composition in future levels 

-You can restart or replay flashback levels to make that unit playable in present levels,

How to play incase you want to skip the tutorial.

Game start

-Player always moves first.

During player turn

-Click on unit to control them

-Units can attack, move, or do nothing

-Units have friendly fire

-Units need energy to move and attack energy to attack

-once a unit is clicked, click a different tile to move, if tile is in range and the tile is empty, moves if else do nothing

-once a unit is clicked, click a different tile to attack, if tile is in attack range and the tile contains a unit(doesn't matter if ally or enemy) attack the target.

-Some units dont need a target to attack, though you need to activate their attack button for them to do their ability, Summon, Destroy tile, etc.

-Units can move multiple times as long as they have the energy

-You can buy stuff from lava lamps, the shuffle button switches pages.

You can do these in any order.

-Click on the next turn once you are done

Enemy Phase

-Enemy attacks and does stuff

-Enemy Spawns from their base once all units have moved

-Once done all next turn happens

Repeat until the objective is complete

-Escape Mission: 

bring neuro to the glowing white tile

-Clear the Map Missions:

Place ally units to block enemy bases

Kill all the enemies, if the enemy has active waves or active enemy bases the mission doesn't end.

-Defense Mission:

Survive for a certain amount of turns

Mission fails if the total amount of your units drop to zero.

NOTABLE MENTIONS:

-Units that die in "flashback" levels cant be used in "present" levels

-Greyscale/Monotone? levels are considered flashbacks, if it has color its considered a present levels.

-Gain Buffs based on unit composition. You can see the buff description by hovering on the colored diamond on the bottom left.

-Here is a list of buffs and their required units on the field

-The Drone Swarm: 4 or more "Drones"

-Capital Bombardment: 4 or more "Hunters"

-Iron Phalanx: 4 or more "Soldiers"

-Advance Agriculture: 4 or more "Farmer"

-Family Channel: Neuro, Evil, Anny and Vedal

-Twins of Chaos: Neuro and Evil

-Evil's Special Birthday: Evil is active while Neuro, Anny and Vedal are not

-The Brats and Mom: Vedal, Camila and Layna [BUGGED]

-The Mechanics: Vedal and Ellie

-Alcoholism: Vedal, Cerber, Mini and Ellie

Story:

Fight along side neuro as she tries to recover her memories and lead her army to victory.

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorIshinada
GenreStrategy
Average sessionAbout an hour

Comments

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This was quite fun. I hope you add a save feature one day

Level 8 has a bug just so you know. I cleared all the waves but there is not an end to the waves.

you blocked all the spawning blocks for enemy reinforcements, you need to kill all the enemies and block all the bases(enemy lavalamps), this involves killing all the spawn waves outside the map. just dont block the grey tiles without lavalamps, feel free to block the ones with lava lamps

Very interesting WarChess game, honestly at first when I saw the visual style it made me think of Crypt of the NecroDancer.

The game is very good, I found the artwork and design of the isometric sprites very nice. Where can I contact you? 

I would like to know if you plan to make a complete game to help you with the sounds after the GameJAM.

(3 edits)

My discord is Lusk also thx of the compliment <3, i have no skills in music so I really need help in that department, I do indeed plan to continue this game after the jam, please contact me on discord for any questions and stuff, itd be great to get help on this

Oh I get that I can not send you the request, send it to my user is @neumann.bio

on which platform is this, i dont know much about dms and stuff

It's on Discord

the closest person i found is neumanrio, this u?

(+2)

Love the sprites and animations! Probably one of the smoothest sprite animations I've seen from all the submissions. Buff systems is pretty unique too. I just wish this game had sound.

Also, Vedal's hitbox sometimes would block me from selecting units above him, or at least make me select him instead. There were plenty of times where I overkilled a poor gymbag by accidentally using Vedal instead of a hunter lol.

Thx, if there are any notable bugs that softlock the player, do tell me, I'll try to fix it in the new versions.

bugs that give units bonus dmg out of nowhere is fine

(3 edits)

Finally got the time to complete all ten levels, I wanted to give you additional kudos since I had a really fun time with all the skill variety that the different neuroverse characters had. Combining a bunch of buffs and having someone like Evil bulldoze an entire line of enemies was awesome! (Notably, Evil's Birthday + Capital Bombardment allows Evil to oneshot any enemy??)

I did run into a little soft-lock with Clear the Map levels that had both Vedal and Ellie on them. Their buff - Mechanics (the shield one) - negates damage from even the instakill spikes on enemy reinforcement squares.

This allows the player to easily block enemy waves from appearing by placing their units on these grey squares (which is easily done with Camilla, B-Bots, or even using Mini's boxes). On other level types, like evacuation, this soft-lock basically cheeses the level by just denying enemy reinforcements. However, since Clear the Map levels need to spawn their queued waves, the player can unknowingly become soft locked if all the reinforcement squares are occupied.

I didn't know this at first for level 10, so I went all the way up to turn 50 before I realized I needed enemies to spawn lol. I did eventually complete the level after allowing them to spawn through. Though, if a player filled the whole map with their units, they'll be definitely soft locked.  (Edit: Actually, I forgot you can friendly fire units, so...the only way to really soft-lock is to block all squares with Layna, Cerber, Mini, and a ton of her boxes)

Again, kudos for the awesome advance wars-esque game! :>  

(-1)

My only criticism is that we also need enemy information so that we can use it to our advantage. How can I use Evil to the max if I can't tell how much health the enemy has left?

(1 edit)

Hovering over enemy units does give you their hp in percentage; though you'll have to estimate whether Evil will kill or not (ie she can kill hunters at 100% but won't kill tanks over 50% unless you have a buff like capital bombardment or twins active).

(2 edits)

Got it, thanks.

(+1)

This game is so cool as a concept. Would really be into it was it a bit more polished in terms of user friendliness.

ello, is it fine if you tell me whats the issue so that i can fix it in the future?

(+1)(-1)

Interesting but sometime is hard to differentiate between enemies and my troops, and at the beginning I miss to click on my troops by clicking on the tiles where they stand on, the ui for the moves of the troop should look different  the default one when no troops are selected.
It looks great and the turn base system is fun. 

I pray for you on level 7