The main bug I think I'm getting is actually on level 4. The cutscene plays once all enemies are gone (and I let it play all the way through instead of clicking out of it), I have someone blocking the base and I've defeated their reinforcement waves, but I don't get a mission complete screen afterwards, and instead it appears to continue forever. I can fill up the squares with units except for the booby-trapped ones (they insta-kill the units if one is on them at the end of the turn), and the enemy units do respawn if I'm no longer blocking the base.
Hi! hope you had fun with it despite that bug, Thanks for telling me about it, i have worked on a fix that should make it work, feel free to try it. Need to see if the issue is locally to your pc or global.
dont worry about losing progress, the game saves itself and you should'nt need to repeat the previous levels, goodluck, have fun and have a lovely day, thx for playin
Losing my progress was the least of my worries, since it was retaining during the updates.
So I confirmed that clicking on the base does pause the cutscene for the moment instead of skipping it like it did previously... Also, the Mission Complete screen now overlaps the cutscene, but it does show up, whereas it didn't before.
Yup. I got all the way through the first campaign. Let's just say that on the last one, I ended up having to recover from losing pretty much all of my units except for the bases (which hadn't been captured yet, though on occasion one of them was indeed captured)... and I managed to conjure up a strategy to successfully return from the brink: a bunch of one unit, and a second special unit... and naturally, two buffs, the first being critical for survival, and the second of which I ended up using to devastating effect in the long run. I did max out the turn counter at 50 in the process, though the in-game turn counter kept incrementing.
I dont mind if players cheese levels honestly as long as you have fun, which i hope you did, the 2nd campaign is open after beating campaign 1, just click the campaign button on the top right, goodluck and have fun <3
i really like this kind of game. the mechanics are pretty interesting and art is cute.
overall awesome game
also is cerber supposed to heal the boxes? like the health goes over 100%
but the bug with mini's boxes are bit problematic. i only blocked 1 or 2 spawnpoints but the game freezes after a while for some reason.(after pressing next turn the enemies stop moving).
sorry for being late, for some reason comments got sent to pending and i dont know how to fix it, cerber can heal boxes, i dont understand whats going on with mini but can i ask for you to try and replicate the issue? thx for playing and hope you enjoyed
wait i think i figured it out for the mini bug, basically you moved too fast (ended turn before box landed), the "unit specific turn order" went to a spawnpoint, then got blocked by the box, after which it cant spawn because there's an obstacle, but it cant change turns since the unit specific turn is still stuck on it, will work on a fix for it
It's fine, don't worry, I plan to add a setting that customizes the buttons for stuff so that might help Incase you comeback, thx for reporting the issue
i dont know what happened, but for some reason my save dissapeared. i was at the start of campaign 2, and i'm using the same laptop and same account to play. maybe the virus scan i did deleted my cache or something? idk. that said, it is working up to chapter ten. i checked to make sure the save saved before closing out for the day
there is also a possibility of this being a case of the problem is located between the keyboard and chair type situation, so if you can't replicate it, don't worry
better even than fire emblem,love from China.BUT there are so many backup enemies and the goal of mission DIDNOT work well(defend the base,i kill them all for 12 turns!).STILL it is a good game,thank you a lot!
thxs, im working on fixes to the defend mission, as for the massive amount of backup enemies (probably talking about mission 10), thats a placeholder for a bossfight glad you had fun
you blocked all the spawning blocks for enemy reinforcements, you need to kill all the enemies and block all the bases(enemy lavalamps), this involves killing all the spawn waves outside the map. just dont block the grey tiles without lavalamps, feel free to block the ones with lava lamps
My discord is Lusk also thx of the compliment <3, i have no skills in music so I really need help in that department, I do indeed plan to continue this game after the jam, please contact me on discord for any questions and stuff, itd be great to get help on this
Love the sprites and animations! Probably one of the smoothest sprite animations I've seen from all the submissions. Buff systems is pretty unique too. I just wish this game had sound.
Also, Vedal's hitbox sometimes would block me from selecting units above him, or at least make me select him instead. There were plenty of times where I overkilled a poor gymbag by accidentally using Vedal instead of a hunter lol.
Finally got the time to complete all ten levels, I wanted to give you additional kudos since I had a really fun time with all the skill variety that the different neuroverse characters had. Combining a bunch of buffs and having someone like Evil bulldoze an entire line of enemies was awesome! (Notably, Evil's Birthday + Capital Bombardment allows Evil to oneshot any enemy??)
I did run into a little soft-lock with Clear the Map levels that had both Vedal and Ellie on them. Their buff - Mechanics (the shield one) - negates damage from even the instakill spikes on enemy reinforcement squares.
This allows the player to easily block enemy waves from appearing by placing their units on these grey squares (which is easily done with Camilla, B-Bots, or even using Mini's boxes). On other level types, like evacuation, this soft-lock basically cheeses the level by just denying enemy reinforcements. However, since Clear the Map levels need to spawn their queued waves, the player can unknowingly become soft locked if all the reinforcement squares are occupied.
I didn't know this at first for level 10, so I went all the way up to turn 50 before I realized I needed enemies to spawn lol. I did eventually complete the level after allowing them to spawn through. Though, if a player filled the whole map with their units, they'll be definitely soft locked. (Edit: Actually, I forgot you can friendly fire units, so...the only way to really soft-lock is to block all squares with Layna, Cerber, Mini, and a ton of her boxes)
Again, kudos for the awesome advance wars-esque game! :>
My only criticism is that we also need enemy information so that we can use it to our advantage. How can I use Evil to the max if I can't tell how much health the enemy has left?
Hovering over enemy units does give you their hp in percentage; though you'll have to estimate whether Evil will kill or not (ie she can kill hunters at 100% but won't kill tanks over 50% unless you have a buff like capital bombardment or twins active).
Interesting but sometime is hard to differentiate between enemies and my troops, and at the beginning I miss to click on my troops by clicking on the tiles where they stand on, the ui for the moves of the troop should look different the default one when no troops are selected. It looks great and the turn base system is fun.
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The main bug I think I'm getting is actually on level 4. The cutscene plays once all enemies are gone (and I let it play all the way through instead of clicking out of it), I have someone blocking the base and I've defeated their reinforcement waves, but I don't get a mission complete screen afterwards, and instead it appears to continue forever. I can fill up the squares with units except for the booby-trapped ones (they insta-kill the units if one is on them at the end of the turn), and the enemy units do respawn if I'm no longer blocking the base.
Hi! hope you had fun with it despite that bug, Thanks for telling me about it, i have worked on a fix that should make it work, feel free to try it. Need to see if the issue is locally to your pc or global.
dont worry about losing progress, the game saves itself and you should'nt need to repeat the previous levels, goodluck, have fun and have a lovely day, thx for playin
Losing my progress was the least of my worries, since it was retaining during the updates.
So I confirmed that clicking on the base does pause the cutscene for the moment instead of skipping it like it did previously... Also, the Mission Complete screen now overlaps the cutscene, but it does show up, whereas it didn't before.
i have a quick patch coming up, should fix the overlapping issue and base clicking bug
hope you enjoyed it despite the game being a buggy mess
I dont mind if players cheese levels honestly as long as you have fun, which i hope you did, the 2nd campaign is open after beating campaign 1, just click the campaign button on the top right, goodluck and have fun <3
i really like this kind of game. the mechanics are pretty interesting and art is cute.
overall awesome game
also is cerber supposed to heal the boxes? like the health goes over 100%
but the bug with mini's boxes are bit problematic. i only blocked 1 or 2 spawnpoints but the game freezes after a while for some reason.(after pressing next turn the enemies stop moving).
sorry for being late, for some reason comments got sent to pending and i dont know how to fix it, cerber can heal boxes, i dont understand whats going on with mini but can i ask for you to try and replicate the issue? thx for playing and hope you enjoyed
wait i think i figured it out for the mini bug, basically you moved too fast (ended turn before box landed), the "unit specific turn order" went to a spawnpoint, then got blocked by the box, after which it cant spawn because there's an obstacle, but it cant change turns since the unit specific turn is still stuck on it, will work on a fix for it
I'm pretty late to be playing these lol. The Stage isn't ending even though Neuro's on the tile
sorry for being extremely late, but may i ask if this problem still occurs for you
Lowercase a doesn’t seem to work,i think it happen on 2.7 version
sorry, but can you elaborate on the "lower case a"? i dont really understand the context/issue so i dont know how to fix it
sorry for my bad english.More specifically, in version 2.7, pressing “a” doesn’t move the screen to the left, but it does when Caps Lock is enabled
sorry again i tried on my another computer,it not happen,so It’s probably just myself input method problem (Non-english input method)
It's fine, don't worry, I plan to add a setting that customizes the buttons for stuff so that might help Incase you comeback, thx for reporting the issue
i think i found a glitch. beat the 8th level and returned to the menu a little quickly, and this happened.
Okays, but is it still playable or are you stuck there?
its still playable, just an amusing graphical glitch. might also be possible on level 5.
saves seem to be broke
What happened?
can i ask, are you using the same gadget with a different account or a different gadget with the same account?
i dont know what happened, but for some reason my save dissapeared. i was at the start of campaign 2, and i'm using the same laptop and same account to play. maybe the virus scan i did deleted my cache or something? idk. that said, it is working up to chapter ten. i checked to make sure the save saved before closing out for the day
I see, I'll check up on it and add an update once its fixed, because for me it works fine so I don't really know what's going on
there is also a possibility of this being a case of the problem is located between the keyboard and chair type situation, so if you can't replicate it, don't worry
how many times are you going to change level 3
oh this may be the last time
Sorry oversight, i've fixed it
also dont worry about losing progress, the savefiles should work
better even than fire emblem,love from China.BUT there are so many backup enemies and the goal of mission DIDNOT work well(defend the base,i kill them all for 12 turns!).STILL it is a good game,thank you a lot!
thxs, im working on fixes to the defend mission, as for the massive amount of backup enemies (probably talking about mission 10), thats a placeholder for a bossfight glad you had fun
This was quite fun. I hope you add a save feature one day
Im still running tests but it may or may not work i dunno
I have good news, saves are now working
Level 8 has a bug just so you know. I cleared all the waves but there is not an end to the waves.
you blocked all the spawning blocks for enemy reinforcements, you need to kill all the enemies and block all the bases(enemy lavalamps), this involves killing all the spawn waves outside the map. just dont block the grey tiles without lavalamps, feel free to block the ones with lava lamps
Very interesting WarChess game, honestly at first when I saw the visual style it made me think of Crypt of the NecroDancer.
The game is very good, I found the artwork and design of the isometric sprites very nice. Where can I contact you?
I would like to know if you plan to make a complete game to help you with the sounds after the GameJAM.
My discord is Lusk also thx of the compliment <3, i have no skills in music so I really need help in that department, I do indeed plan to continue this game after the jam, please contact me on discord for any questions and stuff, itd be great to get help on this
Oh I get that I can not send you the request, send it to my user is @neumann.bio
on which platform is this, i dont know much about dms and stuff
It's on Discord
the closest person i found is neumanrio, this u?
Love the sprites and animations! Probably one of the smoothest sprite animations I've seen from all the submissions. Buff systems is pretty unique too. I just wish this game had sound.
Also, Vedal's hitbox sometimes would block me from selecting units above him, or at least make me select him instead. There were plenty of times where I overkilled a poor gymbag by accidentally using Vedal instead of a hunter lol.
Thx, if there are any notable bugs that softlock the player, do tell me, I'll try to fix it in the new versions.
bugs that give units bonus dmg out of nowhere is fine
Finally got the time to complete all ten levels, I wanted to give you additional kudos since I had a really fun time with all the skill variety that the different neuroverse characters had. Combining a bunch of buffs and having someone like Evil bulldoze an entire line of enemies was awesome! (Notably, Evil's Birthday + Capital Bombardment allows Evil to oneshot any enemy??)
I did run into a little soft-lock with Clear the Map levels that had both Vedal and Ellie on them. Their buff - Mechanics (the shield one) - negates damage from even the instakill spikes on enemy reinforcement squares.
This allows the player to easily block enemy waves from appearing by placing their units on these grey squares (which is easily done with Camilla, B-Bots, or even using Mini's boxes). On other level types, like evacuation, this soft-lock basically cheeses the level by just denying enemy reinforcements. However, since Clear the Map levels need to spawn their queued waves, the player can unknowingly become soft locked if all the reinforcement squares are occupied.
I didn't know this at first for level 10, so I went all the way up to turn 50 before I realized I needed enemies to spawn lol. I did eventually complete the level after allowing them to spawn through.
Though, if a player filled the whole map with their units, they'll be definitely soft locked.(Edit: Actually, I forgot you can friendly fire units, so...the only way to really soft-lock is to block all squares with Layna, Cerber, Mini, and a ton of her boxes)Again, kudos for the awesome advance wars-esque game! :>
My only criticism is that we also need enemy information so that we can use it to our advantage. How can I use Evil to the max if I can't tell how much health the enemy has left?
Hovering over enemy units does give you their hp in percentage; though you'll have to estimate whether Evil will kill or not (ie she can kill hunters at 100% but won't kill tanks over 50% unless you have a buff like capital bombardment or twins active).
Got it, thanks.
This game is so cool as a concept. Would really be into it was it a bit more polished in terms of user friendliness.
ello, is it fine if you tell me whats the issue so that i can fix it in the future?
Interesting but sometime is hard to differentiate between enemies and my troops, and at the beginning I miss to click on my troops by clicking on the tiles where they stand on, the ui for the moves of the troop should look different the default one when no troops are selected.
It looks great and the turn base system is fun.
I pray for you on level 7